1- Damage is calculated by adding half of the respective offensive stat to the power of the technique used. This is subtracted from the enemy's respective defensive stat. The end result is subtracted from the health. If your health drops to zero, you fall unconscious. If your health drops below it, you die.
2- If an opponent does not respond within 36 hours, you may skip them.
3- Jump distance in meters is half of your strength. Jump speed is the average of your speed and strength. Jump height in meters is half of your strength.
4- You cannot use techniques or items in combat that have not been trained for and approved.
5- If your character is killed in combat, you may create a replacement character one rank below your original character. This caps at rank B.
All questions about combat may be asked below.